Each unique pen-plot drawing, signed by the artist, is paired with an ERC-721 token certified by Verisart.
Cytographia is an elegy for species we will never know, or will never know again, expressed through generative illustrations from an imaginary book about imaginary organisms. The artwork depicts speculative cell structures whose appearances and movements arise emergently and in response to real-time user interactions. Cytographia was created using p5.js (an open-source programming toolkit for the arts) and may run best in the Chrome browser on OSX.
An algorithmic “neoincunabulum of xenocytology”, Cytographia presents an interactive diagram of a one-celled microorganism, styled to evoke a hand-drawn engraving. Every aspect of this illustration is generated through custom code, including the simulated behavior of the depicted creature, the poiesis of its anatomy, the calligraphic quality of its lines, the asemic letterforms of its labels, and the virtual “paper” on which it is rendered. Cytographia’s drawings may be exported as high-resolution PNG images, or in an SVG vector format suitable for pen-plotting on A4 paper.
The Cytographia project draws inspiration from several historically significant books that visually and methodically documented encounters with the unknown. These include Robert Hooke’s Micrographia (1665), a landmark of scientific observation in which living cells were described for the first time; Edmund Fry’s Pantographia (1799), an attempt to compile exemplars of all the world’s writing systems; Ernst Haeckel’s Kunstformen der Natur (1899), a rich exploration of symmetry and structural hierarchy in natural forms; and Luigi Serafini’s hallucinatory Codex Seraphinianus (1981), a visual encyclopedia of an artist’s imagined world. The generative letterforms in Cytographia are loosely based on 16th-century typefaces by Ludovico degli Arrighi.
Cytographia represents a culmination of several enduring threads in Golan Levin’s thirty-year oeuvre of interactive software art, including research into responsive blobs (e.g. Polygona Nervosa, 1997); artificial life (e.g. Obzok, 2001); the use of physics simulations in computational drawing (e.g. Floccus, 1999) and the algorithmic generation of asemic writing systems (e.g. Alphabet Synthesis Machine, 2002).
Exhibition history
Awaken, Metamagical Hands, Gazelli Art House, London, UK (2024)
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